Call of duty: world at war Weapon stats
64call of Duty: World at War Info Post
All numbers shown are from World at War\Main\iw_14.iwd and the Mod Tools and Raw Code provided by Treyarch.
These numbers are not from guess-testing. All data taken out of the game code of the PC version by xanga
The only way any of this is incorrect is there is typo made taking out the information but it is proven that these charts are pretty accurate.
There are some differences on consoles compared to this information for PC.
I do not have the means to record these differences as I only have World at War for PC.
The only way to get accurate numbers for any differences is with help from others with those consoles.
Any differences found should be thoroughly tested using these PC numbers as a reference.
Only differences known right now are that Mp40 does damage of 50-29 on consoles and all bolt action rifles do a damage of 50-50
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server settings can allow players to change health minuscule = 30, half = 50, normal = 100 and double = 200
all that is left is the flame thrower its not that special each flick does 50 damage and it does not do damage over time like it does in zombies
Movement speed is based on which weapon class is in your primary weapon slot.
Carrying a machinegun as a primary will cause the pistol to also move at MG speed.
Pistol, SMG and Shotgun all have a speed of "1" or 100%. Rifles have 0.95 and Machineguns 0.875.
The menus in Create-a-Class are not congruent with some weapons' real "type".
For example the 30 Cal has "SMG" speed despite being a heavy machinegun.
browning is known as a HMG but has the same movement speed as a smg(100%)
these pics above are of grenade damages and tank damages
satchel charge is the only explosive that can go under the tank and you only need 1 of it to destroy the tank, so do your team a favor if you have throw it on the ground and wait for the tank to drive over and explode it the tank should explode.
all credits goes to denkirson.xanga.
feel free to leave any comments






